In Dark Age of Camelot, it is possible to play up to 45 different professions.
Each player can pick from the classes menu, offering the usual classes - such as warrior, mage, healer and rogue -
and other classes that are presented for the first time ever in a MMORPG and unique to DAOC.



    The Fighters
Reaver
Formidable warriors, Reavers begin learning the art of flexible weapons such as whips at a very young age until they become completely expert, wielding them with amazing dexterity. Blessed by their powerful lord guardian, the terrible Arawn, they are also masters of a dark magic dedicated to weakening and killing their unfortunate adversaries. The Reavers are fearsome, spreading death and desolation wherever they venture.

Races: Briton, Highlander, Saracen, Inconnu.



Armsman
The Armsman is the most feared defender in the Realm of Albion. This warrior is skilled in numerous weapons including wielding the crossbow and devastating polearms with strength and rapidity. Few are those who get close enough to pierce his plate armour. Unscrupulous and abiding by no rules, he has no hesitation in using his fierce and subtle combat styles.

Races: Briton, Highlander, Avalonian, Saracen, Inconnu, Half Ogre.



The Mauler
Faithful to the God Laresh, the Maulers use techniques that, before the arrival of the Minotaurs, had never been seen in the realms. Thanks to their special training in body control and in channelling earthen elemental powers, they became specialists of melee combat. Armed with only their fists or a staff, they wear nothing more than leather armour in order to use their magic.

Races: Uruz-Korazh (Minotaur).

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    The Mages
Cabalist
Specialised in spirit magic and Master in the art of bringing inert material to life, the Cabalist can summon mineral monsters, powerful pets to carry out his bidding. He can also destroy the spirit of his enemies.

Races: Briton, Highlander, Saracen, Inconnu, Half Ogre.









    The Elementalists
Theurgist
The Defenders of Albion could not claim to ensure the safety of their Realm without the assistance of a most learned group of magicians. The Theurgists have learned to harness water, earth and air and they can draw hidden powers out of the elements to launch the most devastating spells ever seen. The Theurgists can also summon powerful creatures… the Elementals!

Races: Briton, Avalonian, Half Ogre.



    The Rogues
Scout
The Scout is never more at home than when trekking deep in the dense forest, bow in hand, tracking his prey. He is famous for his reconnaissance skills, his knowledge of the Realm’s terrain and his archery skills. Like the Infiltrator, the Scout loves to blend in with the landscape to shoot his arrows and furtively kill his foes.

Races: Briton, Highlander, Saracen, Inconnu.


Infiltrator
Specialised in dissimulating, reconnoitering, spying and back stabbing, the mere mention of the Infiltrator’s name sends shivers down the spine of the good folks. His leather armour gives him enough flexibility to stealthily break into enemy quarters. He blends into the shadows until the moment he chooses to bring his violent deathblow upon his adversary. He is as deceitful as he is dexterous, able to scale walls and throw poisoned daggers at his enemies with stunning accuracy.

Races: Briton, Highlander, Saracen, Inconnu.
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    The Acolytes
Cleric
Full of kindness and compassion, the Cleric never shrinks back from danger or death, whether facing the enemy’s blade, or terrible storms. Spreading his benedictions all over the Realm and employing his highly developed healing science, he can even sometimes revive fallen warriors. When angered, some senior Clerics with advanced spiritual skills can call holy lightening down upon the unfaithful!.

Races: Briton, Avalonian.



Friar
Inspired by divine grace and endowed with remarkable healing powers, the Friar uses his true faith and advanced melee combat skills to overcome his enemies. Those who wish to enter this order take a sacred vow to renounce the use of forged weapons and armour. But this is easily compensated by the Friar’s tough physical training and dodging talents. He is extremely agile when wielding his dangerous staff, the only weapon he is authorised to use.

Races: Briton.



    The Disciples
Necromancer
Dreaded by all, the Necromancer has mastered what people refer to as “the most terrible of powers”. It is rumoured that the Necromancer can manipulate the souls of the dead and even bring terrifying Underworld creatures back to life. Yet, this extremely powerful form of magic can drain the Necromancer’s energy and force him to abandon his physical envelope in order to stay alive.

Races: Briton, Highlander, Saracen, Inconnu.

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    The Way of Arms
Champion
Combining his spell-casting and fighting skills, the Champion is dreaded by Hibernia’s enemies. His spells can diminish his opponent’s fighting abilities and his blows can crush them to the ground. Fear unmistakably takes root in the hearts of all of his opponents.

Races: Celt, Elf, Lurikeen, Shar.





Hero
The Hero is a powerful and dreaded warrior, his proven expertise in weaponry and armours combined with his brute force and fierce determination, make him the ultimate fighter. Stoic and unyielding in the face of his enemies blows, he wields his weapons expertly, especially his devastating Celtic spear. The Hero is capable of invoking Cernunnos’ wrath. He is a valourous fighter who’s reputation is second to none.

Races: Celt, Firbolg, Lurikeen, Sylvan, Shar.



The Mauler
Faithful to the God Laresh, the Maulers use techniques that, before the arrival of the Minotaurs, had never been seen in the realms. Thanks to their special training in body control and in channelling earthen elemental powers, they became specialists of melee combat. Armed with only their fists or a staff, they wear nothing more than leather armour in order to use their magic.

Races: Celt, Uruz-Graoch (Minotaure).
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    The Way of Stealth
Nightshade
The Nightshade is a formidable assassin who combines terrifying magical abilities with skilful warrior techniques. He roams hidden and in secret, surveying all from his element – the treacherous shadows – then swoops down on his prey to accomplish his deadly task. Few are those who survived to tell tale of his lethal techniques.

Races: Elf, Lurikeen.



Vampiir
Created by Leannansidhe as the Bainshees were, the Vampiir’s are a secret class who only revealed themselves recently. Wielding piercing weapons whilst in combat they use their left hand to cast an ancient magic, bound to their melee attacks. They are fearful mage-warriors who posses mysterious abilities, such as amazing health regeneration and the ability to scale the highest walls.

Races: Elf, Lurikeen, Shar.
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    The Way of Nature
Bard
Combining druidic and artistic powers, the Bard brings priceless aid to his comrades on the battlefield. A skilled healer, this song-master can captivate crowds and exhort his comrades in battle, but when forced to fight, the Bard proves forceful and efficient. In the eyes of many, his remarkable versatility makes him a cornerstone in his Realm’s defence.

Races: Celt, Firbolg.



Warden
The Warden is a hardened fighter, but his intimate knowledge of natural forces makes him an expert healer as well. He casts spells to aid his comrades on the field, to cure and give them supplemental battle abilities. He is greatly esteemed for always having the perfect, beneficial spell to enhance his fellow Hibernian’s powers.

Races: Celt, Firbolg, Sylvan.
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    The Way of Magic
Eldritch
The Eldritch’s magic prowess is unequalled. He is the only mage amongst the forces of Hibernia that is capable of mastering the formidable powers of the Void. This mastery grants the Eldritch the ability to annihilate targets at will. His destructive spells come from the core forces maintaining the Veil and as such, he is capable of manipulating them as he wishes. This manipulation allows the Eldritch to spread fear and death amongst all of Hibernia’s adversaries.

Races: Elf, Lurikeen.



Enchanter
The Enchanter is among the most renown of all of Hibernia’s Mages. His formidable magic permits him to harness the power of the Shroud to devastate his victims. He is even capable of creating and controlling magical allies. His spells for diminishing his adversary’s strength make him much appreciated in battle.

Races: Elf, Lurikeen.



Bainshee
Bainshees are women who exclusively dedicate themselves to the magic of sounds. Their scream is a dreadful weapon. They learned their knowledge and might from their founding mother, Leanansidhe; an elf of the ancient times. They wear simple clothes and are able to rally surrounding monsters to their cause. They can also inflict tremendous damage to a large number of foes and yet assist their allies with equal tenacity.

Races: Celt, Elf, Lurikeen.
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    The Way of the Grove
Animist
The Animist is constantly trying to improve his symbiosis with nature and no other spell-caster receives the same level of co-operation from the natural forces. The Animist can bring plants to life and raise genuine armies with fungus as fierce as they are autonomous. Yet further still, he can also create a special bond with one of his summoned creatures and command it as he wishes. Finally, as if that were not enough, the Animist can also control the awesome spirits of nature and use them to annihilate his enemie.

Races: Celt, Firbolg, Sylvan.



Vampiir
Created by Leannansidhe as the Bainshees were, the Vampiir’s are a secret class who only revealed themselves recently. Wielding piercing weapons whilst in combat they use their left hand to cast an ancient magic, bound to their melee attacks. They are fearful mage-warriors who posses mysterious abilities, such as amazing health regeneration and the ability to scale the highest walls.

Races: Celt, Lurikeen, Shar.

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    The Norsemens
Berserker
The Berserker is a redoubtable fighter. Though his armour protection is not very effective, with a weapon in each hand, he rains his deadly blows down on his adversaries, pummelling them on the field. His aggressiveness is renowned and legend says that when he is furious, he transforms into his totem, the Bear of Modi. Few have lived to tell of having fought a Berserker in combat.

Races: Norsemen, Dwarf, Troll, Valkyn, Uruz-Deifrang (Minotaur).




Savage

The Savages are using the Valkyn's ancient hand-to-hand combat techniques which were developed in the perilous and mythical lands of Aegir. Impressed by the wildness of their force in combat, several of Midgard’s blacksmiths fashioned weapons specially adapted to close fighting giving the Savages a further deadly efficacy on the field. Their god, Kelgor, is more pleased than ever to see his enemies retreat in fear of the Savage’s terrible blows.

Races: Norsemen, Troll, Kobold, Valkyn.



Thane
The Thane is a follower of Thor, God of Thunder and Strength. His blade is filled with Thor's powers which he can release as bolts of divine lightings, to reduce unsuspecting adversaries to ashes. Beside that Thane can also wield his sword with deadly efficiency in close combat. Albion and Hibernia opponents who crossed his path have quickly learned to fear his powerful magic.

Races: Norsemen, Dwarf, Troll, Frostalf, Uruz-Deifrang (Minotaur).



The Mauler
Faithful to the God Laresh, the Maulers use techniques that, before the arrival of the Minotaurs, had never been seen in the realms. Thanks to their special training in body control and in channelling earthen elemental powers, they became specialists of melee combat. Armed with only their fists or a staff, they wear nothing more than leather armour in order to use their magic.

Races: Uruz-Deifrang (Minotaur).
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    The Rogues
Shadowblade
With his lethal blade hidden away, the Shadowblade moves silently among the shadows. Thanks to his inherent abilities and the talent bestowed to him by his patron god, Loki (god of tricksters) he is truly feared opponent. He isn’t tied by mere honour or fair play. Wielding his two deadly blades, he sneaks up from behind and then quickly stabs his victim in the back. Being also the expert at poisoning he can be sure that death will embrace his victims. No one knows where and when he will strike again.

Races: Norsemen, Kobold, Valkyn, Frostalf.

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    The Mystics
Runemaster
The Runemaster can liberate the powers in runes to enchant objects and human beings. With his spells he can stun his adversaries and weaken their powers. But these same skills also come to the aid of his allies, increasing their strength and abilities. This exceptional magician is respected by his allies and feared by Midgard’s foes.

Races: Norsemen, Dwarf, Kobold, Frostalf.



Bonedancer
The Bonedancer is a priest of the god Bogdar and the keeper of an ancient and secret power. It is said that in the times of the first heroic adventures, the first Bonedancers began breathing the force of life into skeleton armies of perished soldiers. Guided by Bogdar, the Bonedancer can raise and control a deceased soldier, and pull him to lead an autonomous unit of macabre warriors into battle.

Races: Troll, Kobold, Valkyn.
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    The Seers
Chaman
The Shaman is the tribal mage of Midgard’s clans. He draws his power from earth itself. Wielding both combat and healing magic he can increase his companion’s strength, heal them wounded and sometimes even bring a comrade back to life. He can also kill by poisoning or slow someone down. His large array of powerful enchantments makes him a highly esteemed member of the Realm’s forces.

Races: Kobold, Frostalf.
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